Legal and regulatory efforts to combat match-fixing in esports
April 20, 2021
As previously discussed, esports gambling is a growing industry. Recently, Bill C-13: An Act to amend the Criminal Code (single event sport betting) (“Bill C-13”) was introduced.
Esports gambling industry primed for quick development
December 09, 2020
The esports gaming industry is expected to continue to grow over the next few years and consequently, as seen with the sports industry and gambling, so is the demand for esports betting services.
Athlete A and the role of “Me Too” investigations within sport
July 30, 2020
The release of Athlete A on Netflix has highlighted the impact of “Me Too” on the sport of gymnastics. In 2017, the world of gymnastics was rocked by the trial of former USA Gymnastics doctor Larry Nassar for sexual abuse.
Cheats never prosper: The potential impact of Take-Two v James on cheating in esports
June 19, 2020
For as long as there have been games to win, there have been people willing to do anything to win them. From cork-filled baseball bats, sanded cricket balls, and the Hand of God to performance-enhancing drugs and state-sponsored doping programmes, cheating will always be an intrinsic part of sporting culture – and esports is no different.
Antitrust challenges in (mobile) eSports: App store restrictions and beyond
June 18, 2020
From being a casual hobby just a decade ago, eSports have evolved into a lucrative business worth over a billion US dollars.
The impact of the COVID-19 pandemic on Esports
June 09, 2020
The COVID-19 pandemic has caused considerable disruption affecting both populations and industries. The financial impact has been severe, with some major companies filing for bankruptcy.
Interactive fantasy sports in New York down for the count?
March 18, 2020
The New York State Appellate Division, Third Department, struck down most of a law that authorized interactive fantasy sports (“IFS”) at certain locations in New York, dealing a setback to companies like FanDuel and DraftKings.
Liability concerns in the eSports and video gaming industry
March 17, 2020
The eSports industry is on track to surpass $1 billion in revenue this year. Titans in this industry use different product-control strategies for eSports tournaments.
Game developer hits self-destruct: General Court finds “DUNGEONS & DRAGONS” trade mark distinctive and confusingly similar to “DUNGEONS”
February 26, 2020
Kalypso Media Group GmbH (KMG), a German computer game developer and publisher, appealed an EU Intellectual Property Office (EU IPO) decision all the way to the General Court, arguing there was no likelihood of confusion between its EU application “DUNGEONS” for games and computer games and the earlier EU trade mark “DUNGEONS & DRAGONS”, registered by Wizards of the Coast LLC (Wizards).
Part 2: Level up - Government responses to corruption in Esports
February 04, 2020
Part 1 discussed how the esports community is attempting to self-regulate its members to increase integrity. However, the State and Federal governments are also taking notice.